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POE 2.0 The Awakening Beta Test Development

6/21/2015 9:15:52 AM

In the aspect of maps, the boss droppings have been modified. And part of maps’ difficulty levels have been changed. And the set of mechanism has been updated. The current version is still more punitive than the upcoming version.


Elemental Status Effect Changes

Frozen, lighting shock and ice delayed time has changed. With the status, every 1% life will last for 50ms, up to 50% life. For example, if monsters cause 10% ice damage to you, you will be frozen for nearly 600ms. That is o.6 seconds.


Spell damage coefficient modification

Arc has changed from 50% to 70% Effectiveness
Ball Lightning has changed from 30% to 20% Effectiveness
Bear Trap has changed from 150% to 200% Effectiveness
Cold Snap has changed from 100% to 120% Effectiveness
Discharge has changed from 100% to 150% Effectiveness
-REDACTED- has changed from 100% to 80% Effectiveness
Fire Nova Mine has changed from 75% to 20% Effectiveness
Firestorm has changed from 20% to 30% Effectiveness
Flame Totem has changed from 20% to 25% Effectiveness
Freezing Pulse has changed from 100% to 125% Effectiveness
Glacial Cascade has changed from 80% to 60% Effectiveness
Herald of Ice has changed from 30% to 80% Effectiveness
Herald of Thunder has changed from 40% to 120% Effectiveness
Ice Nova has changed from 100% to 70% Effectiveness
Ice Spear has changed from 100% to 80% Effectiveness
Incinerate has changed from 10% to 30% Effectiveness
Lightning Tendrils has changed from 25% to 35% Effectiveness
Lightning Warp has changed from 100% to 50% Effectiveness
Molten Shell has changed from 100% to 200% Effectiveness
Shock Nova has changed from 100% to 50% Effectiveness
Spark has changed from 50% to 70% Effectiveness
Storm Call has changed from 100% to 80% Effectiveness
Tempest Shield has changed from 70% to 60% Effectiveness
Vaal Arc has changed from 50% to 80% Effectiveness
Vaal Cold Snap has changed from 100% to 140% Effectiveness
Vaal Fireball has changed from 100% to 125% Effectiveness
Vaal Flameblast has changed from 50% to 60% Effectiveness
Vaal Ice Nova has changed from 100% to 70% Effectiveness
Vaal Lightning Warp has changed from 100% to 50% Effectiveness
Vaal Molten Shell has changed from 100% to 200% Effectiveness
Vaal Spark has changed from 50% to 40% Effectiveness
Vaal Storm Call has changed from 100% to 80% Effectiveness


New spell damage affixes

These mods can appear on Wands, Daggers, and Sceptres:
Heated adds (1 to 2) - (3 to 4) Fire Damage to Spells (1)
Smouldering adds (6 to 8) - (12 to 14) Fire Damage to Spells (11)
Smoking adds (10 to 13) - (19 to 22) Fire Damage to Spells (18)
Burning adds (13 to 18) - (27 to 31) Fire Damage to Spells (26)
Flaming adds (17 to 22) - (33 to 39) Fire Damage to Spells (33)
Scorching adds (21 to 28) - (42 to 49) Fire Damage to Spells (42)
Incinerating adds (25 to 34) - (51 to 59) Fire Damage to Spells (51)
Blasting adds (31 to 41) - (61 to 71) Fire Damage to Spells (62)
Cremating adds (36 to 49) - (73 to 85) Fire Damage to Spells (74)
Frosted adds (1) - (2 to 3) Cold Damage to Spells (1)
Chilled adds (5 to 7) - (10 to 12) Cold Damage to Spells (11)
Icy adds (8 to 10) - (16 to 18) Cold Damage to Spells (18)
Frigid adds (11 to 15) - (22 to 25) Cold Damage to Spells (26)
Freezing adds (14 to 18) - (27 to 32) Cold Damage to Spells (33)
Frozen adds (17 to 23) - (34 to 40) Cold Damage to Spells (42)
Glaciated adds (21 to 28) - (41 to 48) Cold Damage to Spells (51)
Polar adds (25 to 33) - (50 to 58) Cold Damage to Spells (62)
Entombing adds (30 to 40) - (60 to 69) Cold Damage to Spells (74)
Humming adds (1) - (4 to 5) Lightning Damage to Spells (1)
Buzzing adds (1 to 2) - (21 to 22) Lightning Damage to Spells (11)
Snapping adds (1 to 3) - (33 to 35) Lightning Damage to Spells (18)
Crackling adds (1 to 4) - (46 to 49) Lightning Damage to Spells (26)
Sparking adds (2 to 5) - (58 to 61) Lightning Damage to Spells (33)
Arcing adds (2 to 6) - (73 to 77) Lightning Damage to Spells (42)
Shocking adds (2 to 7) - (88 to 93) Lightning Damage to Spells (51)
Discharging adds (3 to 9) - (106 to 112) Lightning Damage to Spells (62)
Electrocuting adds (3 to 10) - (126 to 133) Lightning Damage to Spells (74)


These mods can roll on Staves:
Heated adds (1 to 2) - (4 to 5) Fire Damage to Spells (1)
Smouldering adds (8 to 11) - (17 to 19) Fire Damage to Spells (11)
Smoking adds (13 to 17) - (26 to 30) Fire Damage to Spells (18)
Burning adds (18 to 24) - (36 to 42) Fire Damage to Spells (26)
Flaming adds (23 to 30) - (45 to 53) Fire Damage to Spells (33)
Scorching adds (28 to 38) - (57 to 66) Fire Damage to Spells (42)
Incinerating adds (34 to 46) - (68 to 80) Fire Damage to Spells (51)
Blasting adds (41 to 55) - (83 to 96) Fire Damage to Spells (62)
Cremating adds (49 to 65) - (98 to 115) Fire Damage to Spells (74)
Frosted adds (1 to 2) - (3 to 4) Cold Damage to Spells (1)
Chilled adds (8 to 10) - (15 to 18) Cold Damage to Spells (11)
Icy adds (12 to 16) - (23 to 27) Cold Damage to Spells (18)
Frigid adds (16 to 22) - (33 to 38) Cold Damage to Spells (26)
Freezing adds (21 to 27) - (41 to 48) Cold Damage to Spells (33)
Frozen adds (26 to 34) - (52 to 60) Cold Damage to Spells (42)
Glaciated adds (31 to 41) - (62 to 73) Cold Damage to Spells (51)
Polar adds (38 to 50) - (75 to 88) Cold Damage to Spells (62)
Entombing adds (45 to 60) - (89 to 104) Cold Damage to Spells (74)
Humming adds (1) - (6 to 7) Lightning Damage to Spells (1)
Buzzing adds (1 to 3) - (32 to 34) Lightning Damage to Spells (11)
Snapping adds (1 to 4) - (49 to 52) Lightning Damage to Spells (18)
Crackling adds (2 to 6) - (69 to 73) Lightning Damage to Spells (26)
Sparking adds (2 to 7) - (87 to 92) Lightning Damage to Spells (33)
Arcing adds (3 to 9) - (109 to 115) Lightning Damage to Spells (42)
Shocking adds (4 to 11) - (132 to 139) Lightning Damage to Spells (51)
Discharging adds (4 to 13) - (159 to 168) Lightning Damage to Spells (62)
Electrocuting adds (5 to 15) - (189 to 200) Lightning Damage to Spells (74)
Malicious adds (47 to 72) - (98 to 123) Chaos Damage to the weapon's damage and can appear on One Handed Weapons (83)
Malicious adds (70 to 108) - (147 to 185) Chaos Damage to the weapon's damage and can appear on Two Handed Weapons (83)


2.0 The Awakening development
Now, GGG still has 494 problems to be settled down.

On June 1, GGG will release new version including the last three districts of Chapter four and leader battle.

 

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