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Guide to FFXIV ARR Final Coil of Bahamut Turn 4-World Second T13

11/12/2014 3:17:46 PM

For most of players, Final Coil of Bahamut Turn 4 is an extremely hard dungeons in Final Fantasy XIV: A Realm Reborn. It required a full party with 8 players: two Tank, two Healers and four DPS. There is a powerful boss. Bahamut Prime in The boss, Bahamut Prime is powerful and he is able to cast lots of AOE skills. This guide analyzes the skills of the boss with pictures. I hope it is helpful for you to explore it.

Guide to FFXIV ARR Final Coil of Bahamut Turn 4-World Second T13

In my view, I divided the fight into four phrases.

Phrase1. 100%~75%

Blue Flame

Guide to FFXIV ARR Final Coil of Bahamut Turn 4-World Second T13

The first attack of boss is blue flame. The boss will cast the skill attack the players in front. Tanks are often attacked by the skill.
Tanks should pull the boss into the side to make others have enough room. Healers and DPS had better attack the boss behind him.

Exploration Circles

Guide to FFXIV ARR Final Coil of Bahamut Turn 4-World Second T13

Then he releases red AOE circles which explore to deal heavy damage. When the boss launches red circle, pleas avoid them immediately; otherwise, once hit, you will lose thousands of Health and even die.

Fire Channel

Guide to FFXIV ARR Final Coil of Bahamut Turn 4-World Second T13

The boss casts the fire Channel in the front twice. After the first casting finished, Healers should quickly heal Tanks. And He will cast the second fire channel in some seconds.

Lava Circles

Guide to FFXIV ARR Final Coil of Bahamut Turn 4-World Second T13

As fire circles ends, the boss casts lava circles at the edge of the arena. All of players don’t step into it.

Red AOE Circle

Guide to FFXIV ARR Final Coil of Bahamut Turn 4-World Second T13

He can release four or five red AOE circle to attack random players.Those circles explore to cause damage When you see the circle, jump out of them.
After the skill ends, the players in the distant should close the boss, because the next skills is the full-scree AOE.

Full-screen AOE
It is first time to cast the full-screen AOE. The only thing that all players can do is to evade. When you see he spiral upward, please quickly enter the purple circle around the boss.

Guide to FFXIV ARR Final Coil of Bahamut Turn 4-World Second T13

Once the full-screen AOE is finished, Players should jump out the purple circle except from Tanks.

Phase2

Personally, I think the second phrase is the summoning phrase, because Buhamut will summon groups of monsters in this phrase. To be specific, there are two kinds of monsters. One is Meracycha and the other is flying dragon.

Meracycha- The monster can cast AOE cone skill. Additional, it releases Blue balls Guide to FFXIV ARR Final Coil of Bahamut Turn 4-World Second T13 to attack random players in the distance. When the ball explore, it causes damage. Players avoids them. Once one of members is hit, healers help healing quickly.

Flying Dragons- After summong monsters, the boss can not fight in arena. Therefore, all players can be divided into two small group. Each of groups forces to attack a monster.


Phrase3. 50%- 0

When the boss has about 30% Health, the fighting enters the phrase ?. The arena are fire like a smelter. The interface will you “ Ten Seconds to Teraflare” and all of you quickly enter the circle ( look at the below picture) in arena, because the next full-screen AOE skill will cause tons of damage.

Guide to FFXIV ARR Final Coil of Bahamut Turn 4-World Second T13

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